Excursion Resting
Excursion Resting is a homebrew rule that makes resting and regaining resources in the wilderness more difficult.
A Short Rest can be taken once every 24 hours over the course of 8 hours. This includes 6 hours spent sleeping and 2 hours of light activity. Any rest is interrupted by the following:
- Rolling Initiative.
- Casting a spell with a Spell Slot.
- Taking damage.
A Long Rest can only be gained by taking three consecutive Short Rests in the same location without interruption, or by resting for a single night in a safe haven.